使用b样条插值和逼近运动帧

Ma Lizhuang, Jiang Zhongding, C. Tony
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引用次数: 3

摘要

运动几何实体的表示是CAD/CAM和机器人运动设计领域的一个重要问题。提出了一种用b样条均匀插值运动帧的方法。通过分析运动框架的矩阵表示,导出了简化的优化泛函,提出了在任意位置逼近正交框架的递归迭代方法。给出了由近似和插值引起的误差,并证明了误差是可控的。由于运动帧的计算只涉及两个或三个未知数的线性方程,并且运动帧用低次多项式b样条近似,因此该方法运行速度非常快。该方法可用于运动设计和扫描体的表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interpolating and approximating moving frames using B-splines
The representation of moving geometry entities is an important issue in the fields of CAD/CAM and robotic motion design. We present a method to interpolate the moving frame homogeneously using B-splines. By analysing the matrix representation of the moving frames, a simplified optimization functional is derived and a recursive iteration method is presented for approximating orthogonal frames at any position. The error caused by approximation and interpolation is given and is shown to be controllable. Since the calculation of moving frames is only related to linear equations of two or three unknowns, and the moving frames are approximated with a low-degree polynomial B-spline, the proposed approach can run very fast. The method is useful in motion design and the swept volume representation.
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