使用可编程图形硬件的冲浪有界实体上的布尔运算

B. Adams, P. Dutré
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引用次数: 10

摘要

本文提出了一种利用可编程图形硬件在以曲面为界的自由立体上计算布尔运算的算法。使用顶点和片段程序在GPU上计算两个或多个实体的交集、并集和差。首先,我们使用三色网格和带符号距离域构造了一个内外分区。接下来,我们使用这种划分来将两个固体的冲浪面划分为另一个固体的内部或外部。对于靠近另一个实体边界的冲浪点,我们使用距离场及其梯度来定义裁剪平面,该裁剪平面可用于重新采样或裁剪冲浪点。我们的算法在消费者级图形硬件上以交互速率运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
In this paper we present an algorithm to compute boolean operations on free-form solids bounded by surfels using programmable graphics hardware. The intersection, union and difference of two or more solids, is calculated on the GPU using vertex and fragment programs. First, we construct an inside-outside partitioning using 3-color grids and signed distance fields. Next, we use this partitioning to classify the surfels of both solids as inside or outside the other solid. For surfels close to the boundary of the other solid, we use the distance field and its gradient to define a clipping plane, which can be used to resample or clip the surfel. Our algorithm runs at interactive rates on consumer-level graphics hardware.
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