2021年第三季度

Ceo, Maria Henry, Taryn Miller
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引用次数: 0

摘要

关于我们的品牌、游戏、服务和/或商业行为的消费者信息;我们吸引、留住和激励技术人员的能力;技术和行业标准的快速变化;来自数字分销渠道的收入日益重要;与零售业务模式相关的风险;我们业务范围和复杂性的持续增长;第三方平台提供商对我们的产品和成本的重大影响;第三方制造的视频游戏机的成功和可用性,包括我们预测市场上最成功的游戏机的能力,以及为这些游戏机开发商业上成功的产品的能力;与免费商业模式相关的风险,包括我们依赖于相对较少的用户获得任何游戏的大部分收益和利润;我们实现重组行动预期收益并有效实施和管理的能力;被收购业务难以整合或者难以实现战略交易的预期收益;我们产品销售的季节性;我们的经销商、零售商、开发和许可合作伙伴或其他关联第三方的行为可能损害我们的品牌或业务运营的风险;与我们使用开源软件相关的风险;在美国(“美国”)以外开展业务的风险和不确定性,包括最近颁布的中国法规,该法规进一步限制了18岁以下儿童每周玩视频游戏的小时数;与未披露内容或功能相关的风险,可能导致消费者拒绝购买或零售商拒绝销售我们的产品;与令人反感的消费者或其他第三方创建的内容相关的风险;依赖服务器和网络来分销和运营我们的游戏和我们的专有在线游戏服务;数据泄露和其他网络安全风险;在我们的现场活动期间发生重大中断;与灾难性事件的影响有关的风险,包括我们的一些主要经营地点对地震的易感性;我们公司文件中的条款可能使任何人更难获得我们公司的控制权;与法律诉讼相关的风险和成本,包括加州公平就业和住房部指控违反《加州公平就业和住房法》和《加州同工同酬法》的投诉,以及其他各方和监管机构就某些雇佣做法和相关披露进行的单独调查和投诉的影响;法院批准我们的和解
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Third quarter 2021
of consumers with respect to our brands, games, services, and/or business practices; our ability to attract, retain, and motivate skilled personnel; rapid changes in technology and industry standards; increasing importance of revenues derived from digital distribution channels; risks associated with the retail sales business model; the continued growth in the scope and complexity of our business; substantial influence of third-party platform providers over our products and costs; success and availability of video game consoles manufactured by third parties, including our ability to predict the consoles that will be most successful in the marketplace and develop commercially-successful products for those consoles; risks associated with the free-to-play business model, including our dependence on a relatively small number of consumers for a significant portion of revenues and profits from any given game; our ability to realize the expected benefits of, and effectively implement and manage, our restructuring actions; difficulties in integrating acquired businesses or otherwise realizing the anticipated benefits of strategic transactions; the seasonality in the sale of our products; risks relating to behavior of our distributors, retailers, development, and licensing partners, or other affiliated third parties that may harm our brands or business operations; risks associated with our use of open source software; risks and uncertainties of conducting business outside the United States (the “U.S.”), including the recently enacted Chinese regulation that further limits the number of hours per week children under the age of 18 can play video games; risks associated with undisclosed content or features that may result in consumers’ refusal to buy or retailers’ refusal to sell our products; risks associated with objectionable consumer- or other third-party-created content; reliance on servers and networks to distribute and operate our games and our proprietary online gaming service; data breaches and other cybersecurity risks; significant disruption during our live events; risks related to the impacts of catastrophic events, including the susceptibility of some of our primary operating locations to earthquakes; provisions in our corporate documents that may make it more difficult for any person to acquire control of our company; risks and costs associated with legal proceedings, including the impact of the complaint filed by the California Department of Fair Employment and Housing alleging violations of the California Fair Employment and Housing Act and the California Equal Pay Act and separate investigations and complaints by other parties and regulators related to certain employment practices and related disclosures; court approval of our settlement
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