使用距离图在采样体中精确地表表示

S. Gibson
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引用次数: 155

摘要

由于基于强度的体积数据不能很好地表示表面,高质量的渲染和基于物理的体图形建模受到了限制。由于物体表面的突然强度变化导致的高空间频率导致渲染图像中的锯齿状或梯状表面。提出了使用距离到最近表面函数对物体表面进行编码的方法。这个函数在不同的表面上平滑地变化,因此可以从采样数据中精确地重建。距离图的零值iso曲面产生物体表面,距离图的导数产生表面法线。给出了渲染图像的实例,并提出了一种从采样的二进制数据中计算距离图的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using distance maps for accurate surface representation in sampled volumes
High quality rendering and physics based modeling in volume graphics have been limited because intensity based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at object surfaces result in jagged or terraced surfaces in rendered images. The use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. The zero value iso surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.
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