在复杂的3D开放世界中制作沉浸式互动叙事

Alexander Shoulson
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引用次数: 0

摘要

交互式虚拟世界为模拟、训练和娱乐提供了一个独特的机会,否则将无法重新创建或控制。为了产生真正身临其境的体验,重要的是要在这些3D环境中填充完全铰接的虚拟人,这些虚拟人能够展示功能,有目的的行为,并与环境中的其他对象进行复杂的交互。在本文中,我们讨论了在具有自主角色的丰富虚拟世界中进行交互式叙事所固有的挑战,并介绍了我们正在使用以事件为中心的创作范式进行动态故事生成的工作。与传统的角色行为系统不同,事件使作者能够使用集中控制结构来设计角色互动,这种结构暂时采用角色自主性,并将参与者视为同一实体的分支。这让我们能够基于作者希望在世界中看到的复杂事件(如骚乱或抗议)创造一个叙事行动空间,而不是像打开门这样的个人角色行动空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Producing Immersive Interactive Narratives in Complex 3D Open Worlds
Interactive virtual worlds present a unique opportunity for simulation, training, and entertainment in settings that are otherwise prohibitive to recreate or control. In order to produce a truly immersive experience, it is important to populate these 3D environments with fully articulated virtual humans capable of exhibiting functional, purposeful behavior and complex interactions with other objects in the environment. In this paper, we discuss the challenges inherent in conducting interactive narratives in rich virtual worlds with autonomous characters, and present our ongoing work on dynamic story generation using the event-centric authoring paradigm. Unlike traditional character behavior systems, events enable an author to design character interactions using a centralized control structure that temporarily co-opts character autonomy and treats participants as limbs of the same entity. This allows us to create a narrative action space based on complex occurrences an author would like to see in the world, like a riot or protest, rather than in the space of individual character actions like opening a door.
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