评估支持XR展览的艺术学生框架的设计:评估艺术学生框架

D. Koukopoulos, Panagiotis Dafiotis, Stella Sylaiou, Konstantinos Koukoulis, C. Fidas
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引用次数: 1

摘要

一个成功的系统设计可能导致一个成功的系统实现。本文演示了以下评估程序,以创建一个专门用于艺术学校的系统。具体来说,我们专注于满足艺术教师、艺术学生和游客的需求,他们是这个系统的利益相关者。艺术教师需要能够为学生发起艺术展览并对其进行评估,艺术学生需要能够创建虚拟展览,艺术展览观众需要能够有沉浸式和互动的体验。这项评估是欧盟资助的研究项目的一部分,该项目旨在设计、开发和评估一个基于虚拟、增强和混合现实的框架和开源工具,用于为艺术学生创建虚拟展览。在这里,我们介绍了以下以用户为中心的设计方法,我们遵循了这一方法来实现第一个系统设计。该方法从文献综述开始,接着是专家审查结果的过滤,相应模型的创建,最终用户对模型的评估,高等教育机构中使用XR技术的定量和定性指标的规范,并以确定一组驱动特定概念系统设计开发的规范为结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Design of an Art Student Framework Supporting XR Exhibitions: Evaluating an Art Student Framework
A successful system design may lead to a successfully implemented system. This paper demonstrates the followed evaluation procedure for the creation of a system dedicated to art schools. Specifically, we focus on meeting the needs of art teachers, art students, and visitors who are the stakeholders of such a system. Art teachers need to be able to initiate art exhibitions for their students and assess them, art students to create virtual exhibitions, and art exhibition visitors to have immersive and interactive experiences. This evaluation is a part of an EU-funded research project, namely CREAMS which aims to design, develop end evaluate a framework and open-source tools based on virtual, augmented, and mixed reality for the creation of virtual exhibitions for art students. Here, we present the followed user-centered design methodology that we followed to reach the first system design. The methodology begins with the literature review and continues with the filtering of review findings by experts, the creation of the corresponding mockups, the evaluation of the mockups by the end users, the specification of quantitative and qualitative metrics on employing XR technologies in Higher Education Institutions and concludes with the identification of a set of specifications that drives the development of a specific conceptual system design.
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