Sangho Lee, J. Jhung, Hojun Lee, J. Cha, Shiho Kim
{"title":"一种在固定屏幕3D VR头戴式显示器中匹配收敛和调节的技术","authors":"Sangho Lee, J. Jhung, Hojun Lee, J. Cha, Shiho Kim","doi":"10.1145/2856400.2876018","DOIUrl":null,"url":null,"abstract":"A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD.","PeriodicalId":207863,"journal":{"name":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"392 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A technique for matching convergence and accommodation in a fixed screen 3D VR HMD\",\"authors\":\"Sangho Lee, J. Jhung, Hojun Lee, J. Cha, Shiho Kim\",\"doi\":\"10.1145/2856400.2876018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD.\",\"PeriodicalId\":207863,\"journal\":{\"name\":\"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"volume\":\"392 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2856400.2876018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2856400.2876018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD
A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD.