基于网格的运动估计自适应节点维数(AND)计算算法

Kalyan Goswami, Gwang-Soo Hong, Byung-Gyu Kim
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引用次数: 2

摘要

对于任何基于视频的应用,估计视频帧内动态物体的运动都需要尽可能准确。不同的运动估计标准方法(基于块的和基于网格的)各有优缺点。基于块的方法在比特率有限的情况下,在精度方面具有相当好的性能,但在块边界处存在运动不连续的问题。另一方面,基于网格的方法可以比基于块的方法更准确地捕捉视频帧内运动物体的运动,但计算复杂度较高。如果相机中存在运动,那么该技术计算大量节点来表示相机运动。由于所有节点都需要从编码器传输到解码器,因此摄像机的运动可能会对基于网格的运动估计技术产生很大的带宽需求。本文提出了一种新的运动估计方法,该方法可用于视频帧内运动物体的网格生成,网格的节点尺寸可根据邻域的运动矢量自适应变化。这将是非常有用的估计运动的物体和相机运动与一个非常小的误差度量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive node dimension (AND) calculation algorithm for mesh based motion estimation
For any video-based applications, estimating the motion of dynamic object(s) inside a video frame is required to be as accurate as possible. Different standard methods (block and mesh based) of motion estimations have their own merits and demerits. Block based approach gives reasonably good performance in terms of accuracy with limited amount of bit rate but suffers from discontinuity of motion at block boundaries. On the other hand, mesh based approach can capture the motion of an moving object inside a video frame more accurately than block based approach with high computational complexity. If motion in the camera is present, then this technique calculates large number of nodes to represent the camera movement. Since, all nodes are required to transmit from encoder to decoder, the camera movement may cause a large bandwidth requirement for the mesh based motion estimation technique. In this paper, a new approach of motion estimation has been proposed, which can be applied for generating a mesh for moving object(s) inside a video frame and node dimension of the mesh is adaptively changes according to the motion vectors of the neighborhood. This will be very useful to estimate of motion of both object and camera movement with a very little error metric.
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