虚拟现实对(非)游戏玩家态度和行为的研究

Sebastian Stadler, H. Cornet, F. Frenkler
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引用次数: 5

摘要

虚拟现实(VR)为考虑在现实生活条件下不可行的场景的研究提供了有利的替代方案。因此,在本研究中,这项技术被用于观察参与者在接触自动驾驶汽车(AVs)时的行为。在体验前、体验后和一个月后通过问卷收集进一步的数据,以衡量体验对参与者对自动驾驶汽车的总体态度的影响。尽管结果并不显著,但初步观察表明,之前游戏经验较低的参与者比游戏玩家受到的影响更大。未来的工作将涉及更大的样本量和更精细的问卷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study in Virtual Reality on (Non-)Gamers‘ Attitudes and Behaviors
Virtual Reality (VR) constitutes an advantageous alternative for research considering scenarios that are not feasible in real-life conditions. Thus, this technology was used in the presented study for the behavioral observation of participants when being exposed to autonomous vehicles (AVs). Further data was collected via questionnaires before, directly after the experience and one month later to measure the impact that the experience had on participants' general attitude towards AVs. Despite a nonsignificance of the results, first insights suggest that participants with low prior gaming experience were more impacted than gamers. Future work will involve bigger sample size and refined questionnaires.
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