house:网络安全培训和评估的多人游戏

G. Jayakrishnan, Vijayanand Banahatti, S. Lodha, G. Sirigireddy, Shree Nivas
{"title":"house:网络安全培训和评估的多人游戏","authors":"G. Jayakrishnan, Vijayanand Banahatti, S. Lodha, G. Sirigireddy, Shree Nivas","doi":"10.1145/3505270.3558328","DOIUrl":null,"url":null,"abstract":"The pandemic has forced the enterprise sector to work from home, resulting in social isolation and lack of social interactions among colleagues. Meanwhile, the situation also led to an increase in cybersecurity risks. We launched a multiplayer cybersecurity awareness game to bring our organization's employees together and simultaneously equip them with cybersecurity knowledge. Bingo, one of the most played multiplayer games, was modified within the context of cybersecurity to provide a learning and entertaining experience to the players. This paper showcases an online, multiplayer, serious game ‘Housie’, launched for the enterprise sector, that integrates fun, immersion, and learning into one package. We discuss our initial study with over 56,000 participants, which provided insights into the cybersecurity awareness of our organization's employees. Our study found that the multiplayer format was widely accepted and provided insights on certain cybersecurity topics that need in-depth training.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Housie: A Multiplayer Game for Cybersecurity Training and Evaluation\",\"authors\":\"G. Jayakrishnan, Vijayanand Banahatti, S. Lodha, G. Sirigireddy, Shree Nivas\",\"doi\":\"10.1145/3505270.3558328\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The pandemic has forced the enterprise sector to work from home, resulting in social isolation and lack of social interactions among colleagues. Meanwhile, the situation also led to an increase in cybersecurity risks. We launched a multiplayer cybersecurity awareness game to bring our organization's employees together and simultaneously equip them with cybersecurity knowledge. Bingo, one of the most played multiplayer games, was modified within the context of cybersecurity to provide a learning and entertaining experience to the players. This paper showcases an online, multiplayer, serious game ‘Housie’, launched for the enterprise sector, that integrates fun, immersion, and learning into one package. We discuss our initial study with over 56,000 participants, which provided insights into the cybersecurity awareness of our organization's employees. Our study found that the multiplayer format was widely accepted and provided insights on certain cybersecurity topics that need in-depth training.\",\"PeriodicalId\":375705,\"journal\":{\"name\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3505270.3558328\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558328","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

大流行迫使企业部门在家工作,导致社会隔离,同事之间缺乏社交互动。同时,这种情况也导致了网络安全风险的增加。我们推出了一个多人网络安全意识游戏,将我们组织的员工聚集在一起,同时为他们提供网络安全知识。Bingo是最受欢迎的多人游戏之一,它在网络安全的背景下进行了修改,为玩家提供了学习和娱乐体验。本文展示了一款针对企业部门推出的在线、多人、严肃游戏“house”,它将乐趣、沉浸感和学习融为一体。我们与超过56,000名参与者讨论了我们的初步研究,这为我们组织员工的网络安全意识提供了见解。我们的研究发现,多人模式被广泛接受,并提供了对某些需要深入培训的网络安全主题的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Housie: A Multiplayer Game for Cybersecurity Training and Evaluation
The pandemic has forced the enterprise sector to work from home, resulting in social isolation and lack of social interactions among colleagues. Meanwhile, the situation also led to an increase in cybersecurity risks. We launched a multiplayer cybersecurity awareness game to bring our organization's employees together and simultaneously equip them with cybersecurity knowledge. Bingo, one of the most played multiplayer games, was modified within the context of cybersecurity to provide a learning and entertaining experience to the players. This paper showcases an online, multiplayer, serious game ‘Housie’, launched for the enterprise sector, that integrates fun, immersion, and learning into one package. We discuss our initial study with over 56,000 participants, which provided insights into the cybersecurity awareness of our organization's employees. Our study found that the multiplayer format was widely accepted and provided insights on certain cybersecurity topics that need in-depth training.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信