高等教育可持续电子学习和游戏化框架中的安全和伦理

A. Sofiadin
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引用次数: 1

摘要

世界正朝着有利于环境、社会和经济的可持续发展目标迈进。新冠肺炎疫情迫使许多教育机构从传统学习转向在线学习。自1960年以来,电子学习一直通过网站提供。然而,电子学习的安全性和伦理问题日益严重,导致教育质量低下和电子学习系统不可持续。因此,需要将安全和道德要素整合到可持续的电子学习和游戏化框架中。有趣的是,电子学习需要整合游戏化背景,以提高在线学习质量,确保学习者的教育,同时促进终身学习。为了确定游戏化电子学习中安全和伦理之间的关系,本文检查和评估了电子学习环境中各种类型的安全线程和学习者的伦理和福祉。该框架旨在提高电子学习的实力,促进更好的电子学习环境、福祉和学习者的终身学习。因此,通过可靠的电子学习系统实现可持续教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SECURITY AND ETHICS IN SUSTAINABLE E-LEARNING AND GAMIFICATION FRAMEWORK FOR HIGHER EDUCATION
The world is moving towards achieving sustainable development goals that benefit the environment, society, and the economy. The COVID-19 pandemic has forced many education institutions to shift from traditional learning to online learning. Since 1960, e-learning has been delivering through the website. However, there is a rise in e-learning security and ethical issues that lead to poor education quality and an unsustainable e-learning system. Thus, security and ethics components need to be integrated into a sustainable e-learning and gamification framework. Interestingly, e-learning needs to integrate the gamification context to increase online learning quality and secure learners' education while promoting lifelong learning. To identify the relationship between security and ethics in gamified e-learning, this paper examined and assessed various types of security threads and learners’ ethics and well-being in the e-learning environment. The framework intends to increase e-learning strength in promoting a better e-learning environment, well-being, and lifelong learning among their learners. Thus, enabling sustainable education through a reliable e-learning system.
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