消极的游戏Jam体验

Annakaisa Kultima
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引用次数: 1

摘要

许多游戏干扰研究一直关注该方法的潜力和干扰文化的积极方面[6,24]。作为一个相对年轻的学术领域,也许,游戏jam学术社区一直在通过关注这种形式的前景,将这一主题的意识推向更广泛的学术受众。虽然有许多关于游戏jam的研究[10,22],但这一领域仍未得到充分探索。这篇短文专门从消极体验的角度探讨了游戏堵塞——揭示了乐观的游戏堵塞观点中可能遗漏的东西。为了本文的目的,我们构建了一个小型的在线调查,共收集了17份回复。作者从2010年至2021年期间参与各种游戏jam的丰富经验中获得了更多深度。这项研究强调了社交问题是游戏jam中消极体验的普遍来源,但也反映了更广泛案例的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Negative Game Jam Experiences
Many game jam studies have been focusing on the potential of the method and the positive sides of the jamming cultures [6, 24]. As a relatively young academic field, perhaps, the game jam scholarly community has been pushing the awareness of the subject towards wider academic audiences - through concentrating on the promise of the format. While there are many studies for game jams [10, 22], the field is still under-explored. This short paper explores game jams specifically from the perspective of the negative experiences – exposing what can be missing from the more optimistic views of game jams. For the purpose of this paper a small online survey was constructed and altogether 17 responses were collected. Additional depth has been drawn from the author‘s extensive experience on various game jams between 2010 and 2021. This study highlights the prevalence of social issues as a source for negative experiences in game jams, but also reflects on the possibility of wider spectrum of cases.
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