面向逼真渲染的分布式系统任务调度

L. Vokorokos, E. Dankova, N. Ádám
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引用次数: 13

摘要

今天,计算机图形学属于信息学的密集发展领域。为了实现计算机图形学中三维物体的计算成像,需要高效的计算机,使用户能够处理图形信息。实现逼真成像所需功率的一种选择是使用分布式系统。通过规划系统考虑基于区域的静态场景分配和共享。该项目将使分布式系统的成像在时间方面更加有效,因为节点利用率将得到平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Task scheduling in distributed system for photorealistic rendering
Today Computer graphics belongs to intensive developing areas of informatics. For realization calculations imaging of 3D objects in computer graphics are needs high efficient computers, which enable user to work with graphic information. One option to achieve needed power for photorealistic imaging is to use distributed systems. By planning system is considered static assigning and sharing of scene based on areas. This project will make imaging more effective from time aspect in distributed systems, because nod utilization will be balanced.
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