走向现实主义:虚拟人类互动的选择技术

Dasun Gunasekara, P. Wimalaratne
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引用次数: 0

摘要

随着虚拟世界的迅速应用,虚拟社区仿真得到了广泛的研究。在这类模拟中,与虚拟人的真实互动是一个复杂的研究领域,因为为了模拟社会互动现象,需要投入大量的关注。本研究提出了一个用户感兴趣的虚拟人的选择过程。所实现的选择技术克服了现有虚拟对象选择技术的局限性,如内存开销和对用户的认知能力。系统原型与多模态接口集成,提供沉浸式人机交互的用户体验。对用户进行了研究,比较评价所提出的选择技术与在游戏和模拟中广泛存在的光线投射比喻。为了评估虚拟人的理想状态和行走状态,进行了实验。用户研究的结果表明,所提出的头部导向隐喻在与虚拟人相关的模拟中是适合的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Realism: Selection Techniques for Virtual Human Interaction
Virtual community simulation has been engaged on extensive research studies with rapid usage of virtual worlds. Realistic interaction with virtual humans is a complex research area in such kind of simulations since significant concern need to be devoted in order to simulate the social interactive phenomena. This research proposes a selection process for user interested virtual humans. The implemented selection techniques proposed to overcome limitations in existing virtual object selection techniques such as memory overhead and cognitive effort over the users. System prototype is integrated with multimodal interfaces to provide an immersive user experience in human computer interaction. Studying of the users has been conducted to comparatively evaluate proposed selection techniques with ray casting metaphor which is widely presented in games and simulations. Experiment has been conducted in order to evaluate both ideal and walking states of virtual humans. Results of the user study shows the suitability of proposed head oriented metaphors to interact in simulations which are related with virtual humans.
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