面向逼真的面部建模和人体皮肤老化动画的重新渲染

H. K. Hussein
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引用次数: 15

摘要

由于生长和衰老过程对面部形状和结构的影响很大,面部衰老模拟和动画是一个有抱负的目标和具有挑战性的任务。面部结构、骨骼大小和皮肤质地发生变化,皮肤变胖或下垂,皱纹出现,甚至肌肉活动的强度也发生了变化。本文提出了一种基于两种技术的人脸动画算法。这些技术基于面部人体测量学理论讨论面部变形,并采用双向反射分布函数(BRDF)商图像技术模拟皱纹。给定一个中性面孔F,这个想法是捕捉到随着年龄增长的F的两个特征。首先是几何变形的细节,如皮肤纹理,在F中给出了经过多年的。二是人脸人体测量理论中发展起来的人体测量数据变化。然后,结合扭曲技术,我们将这些特征映射到任何其他特定的人的脸上,以产生更具表现力和令人信服的面部衰老。与其他提出的方法相比,本文的原始贡献和优势在于,所提出的技术实现简单,可靠,因为它只需要一个源图像,而不需要收集大量的图像,其计算速度足以满足交互式环境。实验结果证明了我们的方法与各种面部老化动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards realistic facial modeling and re-rendering of human skin aging animation
Facial aging simulation and animation are aspiring goals and challenging tasks because the growth and aging processes greatly influence the facial shape and its structure. The face structure, the size of the bones, and the skin texture change, the skin fattens or sags, wrinkles appear and even muscular activities change in terms of intensity. This paper proposes a novel facial animation algorithm with two techniques integrating such items. These techniques discuss the facial deformation based on the face anthropometry theory and simulates wrinkles with what we call the BRDF (Bidirectional Reflectance Distribution Function) quotient image technique. Given some neutral face F, the idea is to capture two characteristics of F with advancing years. The first is the geometric deformation details like skin texture given in F after passing years. The second is the anthropometric data change that developed in the face anthropometry measurements theory. Then, together with a warping technique we map these characteristics to any other particular person's face in order to generate more expressive and convincing facial senility. The original contribution and advantages of this paper compared with the other proposed methods are that, the proposed techniques are simple to implement, reliable in that they require only one source image without needing to collect a lot of images and their computations are fast enough for an interactive environment. Experimental results demonstrate our approach with a variety of facial aging animations.
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