人物动画模型顶点变形算法研究

Luo Lingxin
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引用次数: 0

摘要

本文研究了在实时人物动画中广泛应用的骨架动画技术,以及它与可编程图形硬件技术和变形算法的集成。全面分析了骨架动画的原理和过程,设计了骨架动画结构,提出了整体解决方案。针对标准算法、矩阵线性混合算法存在的缺陷,分析了导致崩溃和包装纸效应的原因。然后利用对偶四元数算法实现了从传统算法到改进算法的平滑过渡。因此,它有助于在现有的实时应用程序中重用原有的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Vertex Deformation Algorithms of Character Animation Model
This paper studies the skeleton animation technology that is widely used in real-time character animation, and its integration with programmable graph hardware technology, as well as morph algorithm. It comprehensively analyzes the principles and process of skeleton animation and designs a skeleton animation structure, proposing an integral solution. For the defects of standard algorithm, matrix linear hybrid algorithm we analyze the reason causing collapse and wrapping paper effect. Then we use dual quaternion algorithm to make smooth transition from traditional algorithm to improved algorithm. So it helps to reuse original work in existed real-time applications.
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