汽车流媒体应用的评估环境与方法

Robert Protzmann, Kay Massow, I. Radusch
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引用次数: 7

摘要

随着3G/4G技术的普及和汽车对互联网内容消费的普遍需求,汽车环境中的流媒体变得越来越重要。尤其是音乐点播和媒体云存储服务的日益流行,促使汽车制造商努力在汽车中提供体面的音乐流媒体功能。要实现这一目标,必须解决两个主要问题。(1)隧道、地下通道或城市峡谷的薄弱甚至未覆盖区域。(2)拥挤点移动网络能力耗尽。缓冲可以帮助克服第一个问题。然而,由于其额外的带宽需求,它最终恶化了第二个问题。因此,在汽车中实现合理的音乐流解决方案需要新颖的预取算法,将缓存减少到最小,并优化用户之间的带宽共享。在本文中,我们提出了一个全面的模拟环境和评估方法来开发和评估这种预取算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Evaluation Environment and Methodology for Automotive Media Streaming Applications
Media streaming in automotive environments is becoming more important with the proliferation of 3G/4G technologies and the general demand for consuming Internet content in cars. Especially the rising popularity of Music on Demand and Media Cloud Storage services pushes automotive manufactures efforts to provide decent music streaming capabilities in vehicles. Two major issues have to be tackled to achieve this goal. (1) Weak or even uncovered areas in tunnels, underpasses or urban canyons. (2) Exhausted mobile network capabilities at crowded spots. Buffering can help to overcome the first issue. However, it consequently worsens the second issue due to its additional bandwidth demand. For this reason, the implementation of reasonable music streaming solutions in the car needs novel prefetching algorithms which reduce caching to the minimum and optimize bandwidth sharing between users. In this paper, we present a comprehensive simulation environment and evaluation methodology to develop and assess such prefetching algorithms.
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