{"title":"使用游戏化实时投票测验作为计算机课程的无风险参与工具的提示","authors":"L. Zhang","doi":"10.1145/3593342.3593357","DOIUrl":null,"url":null,"abstract":"This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.","PeriodicalId":378747,"journal":{"name":"Proceedings of the 25th Western Canadian Conference on Computing Education","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Tips for Using Gamified Real-Time Polling Quizzes as a No-Stakes Engagement Tool for Computing Courses\",\"authors\":\"L. Zhang\",\"doi\":\"10.1145/3593342.3593357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.\",\"PeriodicalId\":378747,\"journal\":{\"name\":\"Proceedings of the 25th Western Canadian Conference on Computing Education\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 25th Western Canadian Conference on Computing Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3593342.3593357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 25th Western Canadian Conference on Computing Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3593342.3593357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Tips for Using Gamified Real-Time Polling Quizzes as a No-Stakes Engagement Tool for Computing Courses
This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.