玩家游戏数据挖掘,用于玩家分类

Bruno Almeida Odierna, I. Silveira
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引用次数: 2

摘要

分析和理解虚拟环境中玩家的标准已经成为数字游戏开发者和制作人越来越多地使用的一项活动。玩家是游戏开发的主要原因,了解每个玩家的主要特征是游戏开发者制作成功产品的基础。在大型多人在线角色扮演游戏(MMORPG)中,玩家的类型各不相同,通过对玩家的行为进行分类,开发者可以实施一些改变,以有针对性地满足玩家,这可能会影响他们在游戏环境中的兴趣水平和花费的时间。这项研究表明,通过使用整合理论(如Bartle’s archetypes或Marczewski’s types of players)通过游戏玩法分析来识别和分类玩家是可能的,这些理论使用k-means算法将玩家分组。下面是一个专门的部分,描述了游戏分析过程,以及从《魔兽世界》中特定公会的分析中获得的结果。关键词:游戏分析,Bartle分类法,玩家分类,MMORPG, k-means
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PLAYER GAME DATA MINING FOR PLAYER CLASSIFICATION
Analyzing and understanding the standard of players in virtual environments has been an activity increasingly used by digital game developers and producers. Players are the main reason that games are developed and knowing the main characteristics for each of your player is fundamental for game developers have a successful product. In the case of Massively Multiplayer Online Role Playing Games (“MMORPG”), the types of players vary, and, by classifying players’ behaviors, it is possible for developers to implement changes which satisfy players in targeted manners which may impact their level of interest and amount of time spent in the game environment. This study suggests that it is possible to identify and classify players via gameplay analysis by using consolidated theories such as Bartle's archetypes or Marczewski’s types of players, which group players with the k-means algorithm. Below, is presented a dedicated section describing the Game Analytics processes and a session with the results obtained from the analysis of a specific guild from World of Warcraft. Key-words: game analytics, taxonomy of Bartle, classification of players, MMORPG, k-means
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