k-集体影响设施放置在移动物体上

Dan Li, Hui Li, Meng Wang, Jiangtao Cui
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引用次数: 5

摘要

本文提出并研究了k-集体影响设施在运动物体上的布局问题。具体来说,给定一组候选位置,一组移动对象,每个移动对象都与一组参考点以及预算k相关联,我们的目标是挖掘一组k个位置,这些位置的组合可以影响最多数量的移动对象。我们证明了这个问题是np困难的,并提出了一个基本的爬坡算法,即GreedyP。我们用(1 - 1/e)近似比证明了该方法。一个核心挑战是确定和减少来自不同选定地点的重叠影响,以最大限度地提高边际效益。因此,当移动对象的数量很大时,GreedyP方法可能会非常昂贵。为了解决这个问题,我们还提出了另一种基于FM-sketch技术的GreedyPS算法,该算法将移动对象映射到位图,以便通过逐位操作可以很容易地观察到边际效益。通过这种方式,我们能够在保持结果质量的同时节省一半以上的运行时间。在实际数据集上的实验验证了本文提出的两种算法的效率和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
k-Collective Influential Facility Placement Over Moving Object
In this paper we propose and study the problem of k-Collective influential facility placement over moving object. Specifically, given a set of candidate locations, a group of moving objects, each of which is associated with a collection of reference points, as well as a budget k, we aim to mine a group of k locations, the combination of whom can influence the most number of moving objects. We show that this problem is NP-hard and present a basic hill-climb algorithm, namely GreedyP. We prove this method with (1 - 1/e ) approximation ratio. One core challenge is to identify and reduce the overlap of the influence from different selected locations to maximize the marginal benefits. Therefore, the GreedyP approach may be very costly when the number of moving objects is large. In order to address the problem, we also propose another GreedyPS algorithm based on FM-sketch technique, which maps the moving objects to bitmaps such that the marginal benefit can be easily observed through bit-wise operations. Through this way, we are able to save more than a half running time while preserving the result quality. Experiments on real datasets verify the efficiency and effectiveness for both algorithms we propose in this paper.
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