增强现实三维立方体拼图宾果游戏为老年人

Woan Ning Lim, Yunli Lee, Ivan Anggoro
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引用次数: 1

摘要

近年来,人口老龄化的速度正在急剧加快。活得更长和更好是许多人的目标。研究表明,手机游戏可以增强老年人的认知能力和心理运动技能,同时给老年人带来享受感,减少孤独感。增强现实技术已被用于增强传统游戏,结果是积极的。本项目采用魔方的概念,结合魔方和宾果棋盘游戏的特点,开发了一款面向老年人的增强现实3D立方体益智宾果游戏(ARPinGo)。这个项目的目的是衡量老年人对游戏的反应,以及他们对手机游戏中增强现实技术的接受程度。共有24位来自马来西亚八打灵查亚D 'Happy俱乐部的老年会员参与了这项研究。在调查中使用了基于技术接受模型(TAM)的定量方法。研究结果可为日后开发长者游戏应用程式提供宝贵资料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality 3D Cubes Puzzle Bingo Game for the Elderly
The pace of population aging is increasing dramatically over years. Living longer as well as living well is the goal of many people. Studies showed that mobile gaming can enhance the cognitive abilities and psychomotor skills of the elderly at the same time give the elderly sense of enjoyment and reduce the feeling of loneliness. Augmented reality technologies have been used to enhance traditional games and the results are positive. An Augmented Reality 3D cubes Puzzle Bingo game (ARPinGo) targeted the elderly was developed in this project by adapting the idea of rubik cubes and the puzzle and bingo board game features. The aim of this project is to gauge the response of the elderly towards the game and their acceptance of augmented reality technologies in mobile gaming. A total of 24 elderly members from D’Happy club in Petaling Jaya, Malaysia had participated in this study. A quantitative approach based on the Technology Acceptance Model (TAM) is used in the survey. The outcome of this study would provide valuable input for future development of gaming application for the elderly.
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