将在线社交网络与地点和事物结合起来

Michael Blackstock, R. Lea, A. Friday
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引用次数: 34

摘要

随着物联网(WoT)通过互联网扩大了现实世界的交互,人们越来越需要以用户为中心的模型来管理和与现实世界的对象进行交互。我们相信在线社交网络可以提供这种能力,并且可以增强现有和未来的WoT平台,从而实现社交化的WoT。作为社交覆盖层和用户界面容器,在线社交网络(OSNs)将在物联网的发展中发挥重要作用。作为用户界面容器和社交覆盖层,它们可以被最终用户和应用程序用作与事物交互的在线入口点,既可以接收来自传感器的更新,也可以控制事物。相反,访问用户身份和配置文件信息、内容和社交图在物理社交环境(如咖啡厅)中可能很有用。在本文中,我们描述了现有的社交WoT系统所使用的社交网络的一些关键特征。接下来,我们将讨论与osn集成相关的开放式研究问题,以及osn如何进化以更适合与地点和事物的集成。我们实验室正在进行的几个项目利用osn将地点和事物与在线社区连接起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Uniting online social networks with places and things
As the Web of Things (WoT) broadens real world interaction via the internet, there is an increasing need for a user centric model for managing and interacting with real world objects. We believe that online social networks can provide that capability and can enhance existing and future WoT platforms leading to a Social WoT. As both social overlays and user interface containers, online social networks (OSNs) will play a significant role in the evolution of the web of things. As user interface containers and social overlays, they can be used by end users and applications as an on-line entry point for interacting with things, both receiving updates from sensors and controlling things. Conversely, access to user identity and profile information, content and social graphs can be useful in physical social settings like cafés. In this paper we describe some of the key features of social networks used by existing social WoT systems. We follow this with a discussion of open research questions related to integration of OSNs and how OSNs may evolve to be more suitable for integration with places and things. Several ongoing projects in our lab leverage OSNs to connect places and things to online communities.
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