{"title":"一种低成本的2D图形抗混叠渲染方案","authors":"Ting-Chi Tong, Yun-Nan Chang","doi":"10.1109/ISNE.2010.5669160","DOIUrl":null,"url":null,"abstract":"In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.","PeriodicalId":412093,"journal":{"name":"2010 International Symposium on Next Generation Electronics","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A low cost 2D graphics anti-aliasing rendering scheme\",\"authors\":\"Ting-Chi Tong, Yun-Nan Chang\",\"doi\":\"10.1109/ISNE.2010.5669160\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.\",\"PeriodicalId\":412093,\"journal\":{\"name\":\"2010 International Symposium on Next Generation Electronics\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Symposium on Next Generation Electronics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISNE.2010.5669160\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Symposium on Next Generation Electronics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISNE.2010.5669160","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A low cost 2D graphics anti-aliasing rendering scheme
In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.