增强现实作为情感吸引故事的中介:第二次世界大战相关ar故事的案例研究

Robyn Kromhout, L. Calvi
{"title":"增强现实作为情感吸引故事的中介:第二次世界大战相关ar故事的案例研究","authors":"Robyn Kromhout, L. Calvi","doi":"10.1145/3452853.3452901","DOIUrl":null,"url":null,"abstract":"With the veterans who fought in World War II gradually fading away, their stories and the memory associated with war events risk to be lost forever. To help prevent this from happening, Mobile Augmented Reality (MAR) applications were developed for 11 of the 75 personal life-changing war stories that had been selected as part of the Brabant Remembers project. This paper presents the results of a study to understand whether AR plays a role in providing emotional engagement and memorable experiences to visitors using these apps. It concerns a case study relative to the monument in Breda commemorating General Maczek, a Polish general whose army liberated the city and the southern part of the Netherlands in 1944. The results of this study help understand whether AR enables people to emotionally engage with these stories and have memorable experiences, what will allow to remember them longer.","PeriodicalId":334884,"journal":{"name":"Proceedings of the 32nd European Conference on Cognitive Ergonomics","volume":"77 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Augmented Reality as a Mediator for Emotionally Engaging Stories: A case study for AR-based stories related to World War II\",\"authors\":\"Robyn Kromhout, L. Calvi\",\"doi\":\"10.1145/3452853.3452901\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the veterans who fought in World War II gradually fading away, their stories and the memory associated with war events risk to be lost forever. To help prevent this from happening, Mobile Augmented Reality (MAR) applications were developed for 11 of the 75 personal life-changing war stories that had been selected as part of the Brabant Remembers project. This paper presents the results of a study to understand whether AR plays a role in providing emotional engagement and memorable experiences to visitors using these apps. It concerns a case study relative to the monument in Breda commemorating General Maczek, a Polish general whose army liberated the city and the southern part of the Netherlands in 1944. The results of this study help understand whether AR enables people to emotionally engage with these stories and have memorable experiences, what will allow to remember them longer.\",\"PeriodicalId\":334884,\"journal\":{\"name\":\"Proceedings of the 32nd European Conference on Cognitive Ergonomics\",\"volume\":\"77 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 32nd European Conference on Cognitive Ergonomics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3452853.3452901\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 32nd European Conference on Cognitive Ergonomics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3452853.3452901","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

随着参加第二次世界大战的老兵逐渐淡出人们的视线,他们的故事和与战争事件有关的记忆有可能永远消失。为了防止这种情况发生,移动增强现实(MAR)应用程序为75个改变个人生活的战争故事中的11个开发了应用程序,这些故事被选为Brabant remember项目的一部分。本文介绍了一项研究的结果,以了解AR是否在为使用这些应用程序的访问者提供情感参与和难忘体验方面发挥了作用。它涉及一个与布雷达纪念碑有关的案例研究,该纪念碑是为了纪念波兰将军麦克泽克将军,他的军队在1944年解放了布雷达和荷兰南部。这项研究的结果有助于理解AR是否能让人们在情感上参与到这些故事中,并拥有难忘的经历,什么能让他们记住更久。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality as a Mediator for Emotionally Engaging Stories: A case study for AR-based stories related to World War II
With the veterans who fought in World War II gradually fading away, their stories and the memory associated with war events risk to be lost forever. To help prevent this from happening, Mobile Augmented Reality (MAR) applications were developed for 11 of the 75 personal life-changing war stories that had been selected as part of the Brabant Remembers project. This paper presents the results of a study to understand whether AR plays a role in providing emotional engagement and memorable experiences to visitors using these apps. It concerns a case study relative to the monument in Breda commemorating General Maczek, a Polish general whose army liberated the city and the southern part of the Netherlands in 1944. The results of this study help understand whether AR enables people to emotionally engage with these stories and have memorable experiences, what will allow to remember them longer.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信