{"title":"通过用户操作历史学习魔方","authors":"Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie, K. Miyata","doi":"10.1109/NicoInt50878.2020.00015","DOIUrl":null,"url":null,"abstract":"In this work, we propose a learning framework of the Rubik's Cube through a user operation history. The proposed system utilizes a spatial user interface by projection mapping of virtual Rubik's Cube onto a display cube. The user can play with the projected cube with predefined gestures via gesture recognition, and the system records the operation history automatically. As our case study shows, the user can explore the operation history on the tangible cube surface and retrieve previous operations with the gesture input. We confirm that the proposed framework is helpful in the learning and playing processes.","PeriodicalId":230190,"journal":{"name":"2020 Nicograph International (NicoInt)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Learning Rubik's Cube through User Operation History\",\"authors\":\"Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie, K. Miyata\",\"doi\":\"10.1109/NicoInt50878.2020.00015\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we propose a learning framework of the Rubik's Cube through a user operation history. The proposed system utilizes a spatial user interface by projection mapping of virtual Rubik's Cube onto a display cube. The user can play with the projected cube with predefined gestures via gesture recognition, and the system records the operation history automatically. As our case study shows, the user can explore the operation history on the tangible cube surface and retrieve previous operations with the gesture input. We confirm that the proposed framework is helpful in the learning and playing processes.\",\"PeriodicalId\":230190,\"journal\":{\"name\":\"2020 Nicograph International (NicoInt)\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 Nicograph International (NicoInt)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NicoInt50878.2020.00015\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NicoInt50878.2020.00015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning Rubik's Cube through User Operation History
In this work, we propose a learning framework of the Rubik's Cube through a user operation history. The proposed system utilizes a spatial user interface by projection mapping of virtual Rubik's Cube onto a display cube. The user can play with the projected cube with predefined gestures via gesture recognition, and the system records the operation history automatically. As our case study shows, the user can explore the operation history on the tangible cube surface and retrieve previous operations with the gesture input. We confirm that the proposed framework is helpful in the learning and playing processes.