面向远程康复的自适应游戏框架

Imad Afyouni, Anas Einea, Abdullah Murad
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引用次数: 6

摘要

本文介绍了在远程康复背景下构建自适应严肃游戏的框架。该框架利用3D运动跟踪和虚拟现实设备,呈现个性化和自适应的游戏系统,允许患者按照物理治疗专家的建议进行锻炼,同时完全参与游戏化的3D场景。虚拟角色在场景中动态显示,引导用户完成不同的手势。虚拟助手能够根据用户的表现实时学习和适应最佳难度水平。我们的引擎中嵌入了智能报警和自动纠正组件,从而使预先计算的手势模式与患者的手势相关联和匹配。因此,系统估计病人感知到的手势难度,从而执行自动调整,以确保高度参与和自适应的严肃游戏体验。一项试点研究已经进行,以证明我们的游戏化物理治疗解决方案的可用性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards an adaptive gaming framework for TeleRehabilitation
This paper introduces a framework for building adaptive serious games in the context of telerehabilitation. This framework takes advantage of 3D motion tracking and virtual reality devices, to present a personalized and adaptive gaming system, which allows patients to perform exercises as suggested by their physiotherapy experts, while being fully engaged in a gamified 3D scene. Virtual characters are dynamically displayed within scenes to guide users through the different set of required gestures. Virtual assistants have the ability to learn and adapt to the best level of difficulty in real-time based on the user performance. An intelligent alerting and automatic correction components are embedded in our engine, so that pre-calculated gesture patterns are correlated and matched with patients' gestures. Consequently, the system estimates the perceived difficulty of gestures by the patient, so that automatic adjustments are executed to ensure a highly engaging and adaptive serious game experience. A pilot study has been conducted to prove the usability and effectiveness of our gamified physiotherapy solution.
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