快速和分辨率独立的线积分卷积

D. Stalling, H. Hege
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引用次数: 428

摘要

线积分卷积(LIC)是一种从矢量数据生成引人注目的图像和动画的强大技术。自1993年推出以来,该方法迅速找到了许多应用领域,从计算机艺术到科学可视化。该算法基于矢量场中沿弯曲流线段局部滤波输入纹理,能够以高空间分辨率描绘方向信息。我们提出了一种计算LIC图像的新方法,该方法最大限度地减少了要计算的流线总数,从而与原始算法相比,将计算成本降低了一个数量级。我们的方法采用快速、误差控制的数值积分器。将矢量场网格中的特征长度解耦,输入纹理和输出图像,可以计算任意分辨率的滤波图像。该特性在计算机动画和科学可视化中具有重要意义,可以通过平滑放大细节结构来探索矢量数据。我们还提出了改进纹理动画的方法,只使用恒定的过滤器核。为了获得最佳的运动效果,必须控制输出图像中远处像素之间的相关强度的空间衰减。这是通过混合不同的相移盒过滤器动画和自适应地重新调整输出帧的对比度来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast and resolution independent line integral convolution
Line Integral Convolution (LIC) is a powerful technique for generating striking images and animations from vector data. Introduced in 1993, the method has rapidly found many application areas, ranging from computer arts to scientific visualization. Based upon locally filtering an input texture along a curved stream line segment in a vector field, it is able to depict directional information at high spatial resolutions. We present a new method for computing LIC images, which minimizes the total number of stream lines to be computed and thereby reduces computational costs by an order of magnitude compared to the original algorithm. Our methods utilizes fast, error-controlled numerical integrators. Decoupling the characteristic lengths in vector field grid, input texture and output image, it allows to compute filtered images at arbitrary resolution. This feature is of great significance in computer animation as well as in scientific visualization, where it can be used to explore vector data by smoothly enlarging structure of details. We also present methods for improved texture animation, employing constant filter kernels only. To obtain an optimal motion effect, spatial decay of correlation between intensities of distant pixels in the output image has to be controlled. This is achieved by blending different phase shifted box filter animations and by adaptively rescaling the contrast of the output frames.
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