使用任何基于浏览器的用户体验工具的多显示原型

Divya Seshadri, John Robert Wilson
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引用次数: 2

摘要

随着显示技术的进步和用户需求的增加,汽车制造商正在瞄准各种尺寸和方向的多显示器。他们还增加了跨多个显示器的功能和交互,试图吸引更多的用户。如今,开发人员和设计师使用UXPin和Framer等“快速原型”工具来快速验证和测试他们的想法。但是这些工具不支持多屏幕和多显示器原型环境。此外,支持这种环境的其他原型工具,如EB Guide和Qt,需要大量的软件学习和开发时间,这违背了“快速原型”的目的。因此,我们提出了一种解决方案,可以帮助任何汽车设计师和/或开发人员使用任何基于浏览器的用户体验工具快速原型化和测试他们的多屏幕汽车系统多媒体解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-Display Prototyping Using Any Browser Based UX Tools
With advancements in display technology and increased user demands, automotive manufactures are targeting multiple displays, in various sizes and orientations. They are also adding features and interactions that span across multiple displays in an attempt to engage more users in the car. Today developers and designers use 'rapid prototyping' tools like UXPin and Framer, to quickly validate and test their ideas. But these tools do not support Multi-Screens and Multi-Displays prototyping environments. Also, other prototyping tools like EB Guide and Qt, which support such environments, require extensive software learning and development time that denies the purpose of 'rapid prototyping'. Hence, we propose a solution that would help any automotive designer and/or developers to quickly prototype and test their multi-media solutions for multi-screen vehicle system using any browser based UX tool.
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