基于用户中心设计(UCD)方法的急救应用游戏用户界面建模

Ervira Wulandari, V. Effendy, Gede Agung Ary Wisudiawan
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引用次数: 5

摘要

10-12岁的儿童被认为能够知道和做急救。在这些年龄段,孩子们接触过各种各样的学习媒介。其中一种学习媒介便是游戏应用。根据初步观察,通过测试现有游戏应用的可用性,用户界面被认为不太好。用户将无法正常使用应用程序。这是由几个因素造成的。它们是有效性、生产力、可及性和普遍性。可用性较低的应用程序可能是由于应用程序与用户需求的不完美或不充分的适用性造成的。为了使用户界面符合用户需求,有必要采用以用户为中心的设计方法对急救应用游戏的用户界面进行建模。使用UCD可以生成适合用户需求的用户界面模型。游戏应用的建模是在原型中形成的。之后,对用户进行测试,使用Quality in Use Integrated Measurement (QUIM)来衡量游戏的可用性。可用性测试结果为81.05%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling User Interface of First-Aid Application Game Using User Centered Design (UCD) Method
Children aged 10–12 years old are considered able to know and do first-aid. At those ages, children have been exposed to various learning medias. One of learning medias is game applications. Based on preliminary observations, by testing usability of existing game apps, User Interface is considered not good. Therefore, the users cannot use the application properly. This is caused by several factors. They are effectiveness, productivity, accessibility and universality. Applications that have low usability can be caused by the imperfection or insufficient of the application suitability with the needs of the user. In order to fit the user interface to the needs of the user, it is necessary to model the user interface of the first-aid application game using User Centered Design (UCD) method. Using UCD is used to generate a User Interface model that fits to the needs of the user. The modeling of the game application is formed in a prototype. After that, a test is conducted to the user to measure the usability of the game by using Quality in Use Integrated Measurement (QUIM). The results of usability testing is 81.05%.
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