Tajwid设计游戏教育幼儿使用Finite State Automata

Yanto Yanto, Dinar Ismunandar, Erni Erni, Santoso Setiawan, M. Ihsan
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引用次数: 2

摘要

本研究讨论了如何使用有限状态自动机(FSA)作为模型来设计Tajweed Science游戏应用程序作为业务图。本研究旨在通过手触将hijaiyah字母分组为背诵科学分组,以促进幼儿学习背诵科学。自动机理论使用的类型是具有ε跃迁(E)的非确定性有限自动机,或者更广为人知的是E- nfa。NFA中存在的每个转换、输入和状态基本上都是为了显示游戏应用中出现的特征或状态。除了从小学习背诵之外,这项研究的重要性还在于表明自动机理论可以用于帮助设计游戏应用程序中的系统。这个Tajweed Science游戏应用程序设计的结果是一个粗略的展示,因为还有进一步的开发阶段,可以确保游戏应用程序可以从E-NFA建模中构建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Desain Game Edukasi Ilmu Tajwid Bagi Anak Usia Dini menggunakan Pemodelan Finite State Automata
This study discusses how Finite State Automata (FSA) can be used as a model to design a Tajweed Science game application as a business diagram. This study aims to facilitate early childhood in learning the science of recitation by grouping hijaiyah letters into grouping the science of recitation by using a touch of the hand. The type of automata theory used is a non-deterministic finite automata with epsilon transition (E) or better known as E-NFA. Each transition, input, state that exists from the NFA, is basically to show the characteristics or states that occur in a game application. The importance of this research, in addition to learning recitation from an early age, is to show that automata theory can be used to help design a system in making game applications. The results of this Tajweed Science game application design are a rough display because there will still be further development stages and can ensure that game applications can be built from E-NFA modeling.
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