{"title":"也许我们根本不需要新的游戏化框架","authors":"Kristina Kölln","doi":"10.1145/3505270.3558368","DOIUrl":null,"url":null,"abstract":"Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Maybe We Don’t Need a New Gamification Framework After All\",\"authors\":\"Kristina Kölln\",\"doi\":\"10.1145/3505270.3558368\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.\",\"PeriodicalId\":375705,\"journal\":{\"name\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3505270.3558368\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558368","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Maybe We Don’t Need a New Gamification Framework After All
Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.