也许我们根本不需要新的游戏化框架

Kristina Kölln
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引用次数: 2

摘要

游戏化广为人知,并被用于各种目的。但它也因反复缺乏质量而受到批评。许多研究人员开发了游戏化框架和工具来确保有目的的游戏化,但这些理论框架被不到一半的游戏化研究使用。游戏化框架有很多,很难找到一个具体的框架。我们的研究旨在通过提供一个快速简单的过程来解决这个问题,这个过程允许为特定的用例找到一个游戏化框架。我们希望通过确定选择和质量标准,并开发一种将这些标准与游戏化框架相匹配的方法来实现这一目标。在此之后,我们将开发一个工具,允许用户为任何选择标准组合确定最适合的游戏化框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Maybe We Don’t Need a New Gamification Framework After All
Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.
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