{"title":"设计一年级项目课程以吸引大一软件工程师:经验报告","authors":"T. D. Hendrix, D. Umphress, J. Cross","doi":"10.1109/CSEET.2006.14","DOIUrl":null,"url":null,"abstract":"This paper describes a software engineering project course for freshman. The course has been designed to engage and motivate software engineering students at the beginning of their matriculation, while at the same time providing solid software engineering content. Student teams use a simple software process based on extreme programming to complete a semester-long project in computer animation. Course motivation, structure, and implementation are described","PeriodicalId":246045,"journal":{"name":"19th Conference on Software Engineering Education & Training (CSEET'06)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Designing a First-Year Project Course to Engage Freshman Software Engineers: An Experience Report\",\"authors\":\"T. D. Hendrix, D. Umphress, J. Cross\",\"doi\":\"10.1109/CSEET.2006.14\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a software engineering project course for freshman. The course has been designed to engage and motivate software engineering students at the beginning of their matriculation, while at the same time providing solid software engineering content. Student teams use a simple software process based on extreme programming to complete a semester-long project in computer animation. Course motivation, structure, and implementation are described\",\"PeriodicalId\":246045,\"journal\":{\"name\":\"19th Conference on Software Engineering Education & Training (CSEET'06)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"19th Conference on Software Engineering Education & Training (CSEET'06)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2006.14\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"19th Conference on Software Engineering Education & Training (CSEET'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2006.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing a First-Year Project Course to Engage Freshman Software Engineers: An Experience Report
This paper describes a software engineering project course for freshman. The course has been designed to engage and motivate software engineering students at the beginning of their matriculation, while at the same time providing solid software engineering content. Student teams use a simple software process based on extreme programming to complete a semester-long project in computer animation. Course motivation, structure, and implementation are described