游戏在曲速:提高瞄准与后期曲速

Ben Boudaoud, Pyarelal Knowles, Joohwan Kim, J. Spjut
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引用次数: 4

摘要

在竞争性在线游戏中,延迟会产生很大影响。延迟翘曲是一种用于VR的技术,可以减少FPS游戏的延迟。先前的工作已经证明,这些技术可以恢复大部分因计算机或网络延迟而损失的播放器性能。受延迟曲速作为解决FPS延迟的潜在方案的启发,我们提供了一个交互式演示,可在web浏览器中播放,展示了延迟限制瞄准性能的程度,以及延迟曲速的帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming at Warp Speed: Improving Aiming with Late Warp
Latency can make all the difference in competitive online games. Late warp is a class of techniques used in VR that can reduce latency in FPS games as well. Prior work has demonstrated these techniques can recover most of the player performance lost to computer or network latency. Inspired by work demonstrating the usefulness of late warp as a potential solution to FPS latency, we provide an interactive demonstration, playable in a web browser, that shows how much latency limits aiming performance, and how late warp can help.
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