STEAM-6E项目课程开发研究

Chih-Chao Chung, Chien-Liang Lin
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引用次数: 1

摘要

本研究旨在发展STEAM- 6e (Science, Technology, Engineering, Arts, STEAM) (Engage, Explore, Explain, Extend, Enrich, Evaluate;通过设计学习)项目课程。邀请5位专家学者进行焦点小组讨论,共同建立基于物联网设计的STEAM-6E项目课程开发和教学活动设计;以物联网(IoT)老年辅助器具为主题。并对工科学生的48个研究课题进行实验指导。通过问卷调查,探讨学生的学习效果。结论如下:(1)物联网老年辅助器具创意设计STEAM-6E课程包括STEAM课程、6E教学和项目知识与能力三个维度;(2)项目课程的STEAM学习概念分析与评价能够完整呈现学生的STEAM综合知识;(3)工科学生在体验STEAM-6E项目课程后,在STEAM课程方面表现出积极的学习效果。具有指导和项目知识和能力。基于以上,本研究提出了将物联网新技术应用于老年辅助器具创意设计的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Development of STEAM-6E Project Course
This study aims to develop STEAM-6E (Science, Technology, Engineering, Arts STEAM) (Engage, Explore, Explain, Extend, Enrich, Evaluate; 6E Learning by Design) project course. It invites 5 experts and scholars to conduct focus group and collectively establish STEAM-6E project course development and instructional activity design based on design of IoT (Internet of Things; IoT) elderly assistive device as the topic. In addition, it practices experimental instruction by 48 research subjects of students in department of engineering of technological college. Through questionnaire survey, it probes into students’ learning outcome. Conclusions are as follows: (1) STEAM-6E course of creative design of IoT elderly assistive device includes 3 dimensions, namely STEAM course, 6E instruction and project knowledge and competence, (2) STEAM learning concept analysis and evaluation of project course can completely present students’ STEAM integrated knowledge, (3) after experiencing STEAM-6E project course, students of department of engineering in technological college show positive learning outcome in terms of STEAM course, 6E instruction and project knowledge and competence. Based on above, this study proposes suggestions regarding application of IoT new technology on creative design of elderly assistive device.
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