基于GPU的流分水岭变换处理大容量数据

M. Hucko, M. Srámek
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引用次数: 8

摘要

分水岭变换自提出以来,已成为一种流行的体数据分割方法。开发了一系列不同的计算算法,包括在不同架构上计算的并行算法。最近还开发了用于消费类图形加速器的算法。然而,这两种方法都不能处理大于可用内存的数据,因为整个数据必须存在于设备的内存中。在本文中,我们提出了两个版本的流式多通道算法用于GPU上的分水岭计算。由于使用了基于片的流方法,这两种变体都能够处理超过可用图形加速器内存大小的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Streamed watershed transform on GPU for processing of large volume data
Since its introduction the watershed transform became a popular method for volume data segmentation. A range of various algorithms for its computation were developed, including parallel algorithms for computation on different architectures. Recently also algorithms for consumer graphical accelerators were developed. Neither of these, however, are able to process data larger than the available memory as the whole data has to be present in the memory of the device. In this paper we present two versions of a streamed multi-pass algorithm for watershed computation on a GPU. As the slice-based streaming approach is used both variants are capable of processing data exceeding the size of the available graphics accelerator memory.
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