可持续设计:在设计过程中促进反思

Eva Durall, Heidi Uppa, Teemu Leinonen
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引用次数: 2

摘要

为了解决棘手的问题和鼓励社会的可持续性,需要反思。虽然反思被认为是深入理解和决策的关键,但它很少被包括在设计议程中。在本文中,我们描述了反思如何丰富设计过程,以及它们的最终解决方案。我们将游戏设计视为一种支持反思的参与性方法,并通过两个设计案例来说明这一点。在每种情况下,我们都会指出设计游戏中使用的几种反射触发因素,并分析它们引发的反射水平。我们的结论是,在设计过程中需要有机会共同反思,以增强可持续的产品和服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for sustainability: Fostering reflection in the design process
Reflection is needed to provide solutions for wicked problems and to encourage social sustainability. Although reflection has been recognized as key in deep understanding and decision-making, it is rarely included in design agendas. In this paper we describe how reflection can enrich the design process, as well as their final solutions. We present design games as a participatory method that supports reflection and we exemplify it through two design cases. In each case, we point out several reflection triggers used in design games and we analyse the level of reflection they provoke. We conclude that opportunities for joint reflection are needed during the design process to enhance sustainable products and services.
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