支持墨西哥肥胖儿童的严肃游戏分析与设计:严肃游戏《Run Boy Go!》

T. Á. Robles, Bryan Anthony Muñoz Rodríguez, Brandon Julián Borrego Irazoqui, F. J. Rodríguez, J. A. S. Bringas
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引用次数: 0

摘要

这项工作的主要目的是分析和开展一个严肃的游戏,以支持墨西哥的肥胖儿童的设计。为此,基于用户体验(UX)评估方法应用了测试,该方法用于分析用户解释菜单的方式,以及与待开发系统的一些交互。在一个特殊的案例中,使用“卡片分类”和“大声思考”的方法进行了测试。10名参与者参与了测试,他们被分为两组:5名5至7岁的儿童和5名33至42岁的成年人,无论他们对技术和移动设备的了解程度如何,他们都有性别。所使用的工具包括评价用户执行的任务,以及在某些情况下进行观察和录像。根据结果,我们发现了一些缺点,同时,根据用户的观察,我们获得了良好的结果,这使我们能够保证满足一些UX因素,例如实用性,可用性和可访问性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis and Design of a serious game to support children with obesity in Mexico: Proposal of the serious game, Run Boy Go!
The main objective of this work is to analyze and carry out the design of a serious game to support children with obesity in Mexico.For this, tests were applied based on user experience (UX) evaluation methods which served to analyze the way in which users interpret the menus, as well as some interactions with the system to be developed. In a particular case, tests were performed using the method of "Card Sorting" and "Thinking aloud". The tests were carried out with 10 participants, which were divided into two groups: 5 children between 5 and 7 years old and 5 adults between 33 and 42 years old, of both genders regardless of their knowledge with technology and mobile devices.The instruments used consisted of evaluating the tasks performed by the users, as well as the observation and video recording in some cases. Based on the results, some drawbacks were identified, and at the same time, good results were achieved based on the observations made by the users, which allows us to guarantee that some of the UX factors are met, such as utility, usability and accessibility.
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