视觉运动和触觉刺激持续时间对皮肤兔错觉情绪维度的影响

Mounia Ziat, K. Chin, R. Raisamo
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引用次数: 3

摘要

在这项研究中,我们评估了多模态视觉-皮肤兔效应的情感维度(效价、觉醒和优势)。与前臂上的触觉爆发同时,左臂上投射了跳跃动物(兔子、袋鼠、蜘蛛、蚱蜢、青蛙和跳蚤)的视觉轮廓。此外,还有两种运动条件:起飞和着陆。结果表明,效价维度(快乐-不快乐)仅受视觉刺激的影响,而不受触觉条件和运动阶段的影响。唤醒(兴奋-平静)在三种触觉条件下表现出显著差异,并与运动条件相互作用。当起飞条件与中间持续时间(24毫秒)相关联时,当着陆条件与最短持续时间(12毫秒)或最长持续时间(48毫秒)相关联时,唤醒分数更高。优势度维度不受影响。与我们之前的结果相似,效价维度似乎受到视觉信息的高度影响,减少了触觉信息的任何影响,而触觉可以调节唤醒维度。这对于设计虚拟或增强现实的多模态界面是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Visual Locomotion and Tactile Stimuli Duration on the Emotional Dimensions of the Cutaneous Rabbit Illusion
In this study, we assessed the emotional dimensions (valence, arousal, and dominance) of the multimodal visual-cutaneous rabbit effect. Simultaneously to the tactile bursts on the forearm, visual silhouettes of saltatorial animals (rabbit, kangaroo, spider, grasshopper, frog, and flea) were projected on the left arm. Additionally, there were two locomotion conditions: taking-off and landing. The results showed that the valence dimension (happy-unhappy) was only affected by the visual stimuli with no effect of the tactile conditions nor the locomotion phases. Arousal (excited-calm) showed a significant difference for the three tactile conditions with an interaction effect with the locomotion condition. Arousal scores were higher when the taking-off condition was associated with the intermediate duration (24 ms) and when the landing condition was associated with either the shortest duration (12 ms) or the longest duration (48 ms). There was no effect for the dominance dimension. Similar to our previous results, the valence dimension seems to be highly affected by visual information reducing any effect of tactile information, while touch can modulate the arousal dimension. This can be beneficial for designing multimodal interfaces for virtual or augmented reality.
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