基于历史的人群感知激励

T. Tsujimori, N. Thepvilojanapong, Yoshikatsu Ohta, Yunlong Zhao, Y. Tobe
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引用次数: 13

摘要

智能手机的日益普及影响了人们之间的互动行为。嵌入传感器的智能手机无处不在,可以在参与式传感环境中实现有吸引力的传感应用,用于收集和报告数据。然而,时间和金钱成本阻碍了人们使用智能手机提供传感数据。在现实世界中,如果没有激励,智能手机用户可能不会参与传感任务。因此,我们提出了SenseUtil,它为人群感知环境提供了参与意识激励。SenseUtil的主要目标是保持适度的支付。SenseUtil应用了微观经济学的概念,其中需求和供应决定了感知数据的价值。传感频率、附近传感点和用户偏好等因素影响着激励,激励随时间动态变化。我们实施了一个模拟来研究参与意识激励机制的影响。结果表明,参与活动的历史数据有助于适度减少支付。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
History-based Incentive for Crowd Sensing
An increasing popularity of smartphones affects interaction behaviors between people. The ubiquity of smartphones with embedded sensors can enable attractive sensing applications for collecting and reporting data in participatory sensing environment. However, time and monetary cost hinder people from providing sensing data using their smartphones. Smartphone users will probably not participate in sensing tasks without incentive in the real world. Therefore, we propose SenseUtil which provides participation-aware incentive for crowd sensing environment. The main objective of SenseUtil is to keep moderate payment. SenseUtil applies the concept of microeconomics, where demand and supply determine the value of sensed data. Several factors including sensing frequency, nearby sensing points and users' preference, affect the incentive which dynamically changes over time. We implemented a simulation to study the impact of participation-aware incentive mechanisms. The results demonstrate that historical data of participation activities help decrease payments moderately.
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