设计一个参与性和互动性的歌剧

G. Edwards, J. Kiss, E. Morales, Coralee McLaren, Serge Lacasse, M. Bourbeau, Juan Nino Falcon, Jonathan Proulx Guimond
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引用次数: 1

摘要

歌剧作为一种艺术形式,考虑到其广泛的戏剧和音乐成分,它应该适合参与式设计。然而,Opera有它自己的限制和挑战。在项目的早期阶段所面临的问题是,如何在有限的预算范围内设计出一个简短的单幕互动歌剧。原始材料是一本科幻小说手稿,目前正在由一家小型独立出版社出版。我们的研究和制作团队包括一名作曲家,几名歌手/音乐家,一名工程师,一名设计师,一名编舞/舞者以及作家。此外,其中几家公司在互动和沉浸式环境方面做了大量工作。除了歌剧本身结合了现场和虚拟元素外,我们还回收了3d虚拟设计作为在线共同创作环境的基础,可以用来吸引公众参与我们歌剧的未来发展。我们讨论了创作歌剧和共同创作环境所面临的各种挑战,并强调了未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Participatory and Interactive Opera
Opera as an art form should lend itself to participatory design, given its wide variety of theatrical and musical components. Opera, however, imposes its own constraints and challenges. The problem as laid out in the early stages of the project was to design a short one-act interactive opera that could be managed within a modest budget. The source material was a science fiction manuscript currently undergoing publication by a small independent publishing house. Our research and production team included a composer, several singers/musicians, an engineer, a designer, and a choreographer/dancer as well as the writer. Furthermore, several of these had done extensive work with interactive and immersive environments. In addition to the opera itself, which incorporated both live and virtual elements, we recycled the 3d virtual designs as the substratum for an online co-creation environment that could be used to elicit public participation in the future development of our operas. We discuss both the diverse challenges involved in creating the opera and the co-creation environment, and highlight projected future work.
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