面向手机游戏规则生成的交互式进化编程

Ong Jia Hui, J. Teo, C. K. On
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引用次数: 4

摘要

在本文中,我们提出了在移动平台上实现进化算法的可能性。为了检验这种可能性,我们创造了一款类似于《吃豆人》的手机游戏,并结合了进化编程。这里的兴趣不仅在于在移动平台上执行进化算法,还在于检查执行交互式进化的可能性,并通过反应性反馈创造基于用户偏好的输出,从而创造基于用户偏好的游戏设计。通过在一个新的测试平台上明确地检查交互进化算法,我们成功地创建了基于用户游戏偏好的游戏规则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive evolutionary programming for mobile games rules generation
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform. To inspect such possibilities we have created a Pac-man like mobile game that is implemented together with evolutionary programming. Here the interest does not only lie on performing the evolution algorithm on the mobile platform but also to examine the possibilities in implementing interactive evolution and create outputs that are based on the user preferences via reactive feedbacks, thereby creating a game design that is based upon the users' preferences. By explicitly examining the interactive evolution algorithm on a new testing platform, we have successfully created game rules that are based on the users' playing preferences.
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