最小内容在文化信息学中的作用

Angeliki Antoniou, A. Theodoropoulos, Jenny Rompa, Fani Giannakopoulou, G. Lepouras, Ioannis Triantafyllou
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引用次数: 0

摘要

在过去的几年里,我们的研究小组一直在研究文化信息学中HCI的一个新概念,即最小内容。为了应对文献中记载的认知超载和博物馆疲劳,我们引入并研究了最小化有意义内容的概念,并将其与用户体验、可能的学习收益和整体满意度联系起来。目前的工作展示了不同的过去的努力的结果,探讨了最低内容对文化遗产游客的影响。对不同网站的访问者和实验室实验参与者进行了最少的内容测试,重点是增强现实、游戏和摄影。研究结果揭示了文化访问中内容最小化的潜力。本文还讨论了对HCI和未来工作的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of minimum content in cultural informatics
Over the last years our research group has been working with a novel concept for HCI in Cultural Informatics, that of minimum content. Responding to the cognitive overload and the museum fatigue that is well documented in the literature, the concept of minimum meaningful content was introduced and studied, with regards to the user experience, concerning possible learning benefits and overall satisfaction. The present work presents findings from different past efforts that explored the effects of minimum content on cultural heritage visitors. Minimum content was tested with visitors of different sites and lab experiment participants, focusing on augmented reality, games, and photography. The results reveal the potential of minimum content in cultural visits. The implications for HCI and future works are also discussed.
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