{"title":"一种具有脚步约束的运动重定向方法","authors":"Shaoshuai Xu, Zhixun Su, Xuan Wang","doi":"10.1109/ICDH.2018.00064","DOIUrl":null,"url":null,"abstract":"In the field of animation and virtualization, there are many existing motion retargeting methods while those methods are not widely applied to practical production. When we transfer a human motion to an avatar in practice, the foot distortion is most obvious. In this paper we present a motion retargeting method for 3D human body with footstep constraints. With the foot end-effector constraints, we solve the footstep slip problem and keep the feet on the ground. To obtain more reasonable results, we also do some smoothing processing with constraints. In this paper we present our experimental results on real captured motion data.","PeriodicalId":117854,"journal":{"name":"2018 7th International Conference on Digital Home (ICDH)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Motion Retargeting Method with Footstep Constraints\",\"authors\":\"Shaoshuai Xu, Zhixun Su, Xuan Wang\",\"doi\":\"10.1109/ICDH.2018.00064\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of animation and virtualization, there are many existing motion retargeting methods while those methods are not widely applied to practical production. When we transfer a human motion to an avatar in practice, the foot distortion is most obvious. In this paper we present a motion retargeting method for 3D human body with footstep constraints. With the foot end-effector constraints, we solve the footstep slip problem and keep the feet on the ground. To obtain more reasonable results, we also do some smoothing processing with constraints. In this paper we present our experimental results on real captured motion data.\",\"PeriodicalId\":117854,\"journal\":{\"name\":\"2018 7th International Conference on Digital Home (ICDH)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 7th International Conference on Digital Home (ICDH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDH.2018.00064\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 7th International Conference on Digital Home (ICDH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDH.2018.00064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Motion Retargeting Method with Footstep Constraints
In the field of animation and virtualization, there are many existing motion retargeting methods while those methods are not widely applied to practical production. When we transfer a human motion to an avatar in practice, the foot distortion is most obvious. In this paper we present a motion retargeting method for 3D human body with footstep constraints. With the foot end-effector constraints, we solve the footstep slip problem and keep the feet on the ground. To obtain more reasonable results, we also do some smoothing processing with constraints. In this paper we present our experimental results on real captured motion data.