Blaine Corwyn D. Aboy, Edward James A. Bariring, J. P. Carandang, F. Cabarle, R. T. Cruz, H. Adorna, Miguel A. Martínez-del-Amor
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optimizations in CuSNP Simulator for Spiking Neural P Systems on CUDA GPUs
Spiking Neural P systems (in short, SNP systems) are computing models based on living neurons. SNP systems are non-deterministic and parallel, hence making use of a parallel processor such as a graphics processing unit (in short, GPU) is a natural candidate for simulations. Matrix representations and algorithms were previously developed for simulating SNP systems. In this work, our two results extend previous works in simulating SNP systems in the GPU: (a) the number of neurons the simulator can handle is now arbitrary; (b) SNP systems are now represented in a dense instead of sparse way. The impact in terms of time and space of these extensions to the GPU simulator are analysed. As expected, SNP systems with more neurons need more simulation time, although the simulator performance can scale (i.e. perform better) with larger GPUs. The dense representation helps in the simulation of larger systems.