探讨教育游戏中的互动可能性

Telmo Zarraonandia, Andrea Bellucci, I. Aedo, P. Díaz
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引用次数: 2

摘要

教育类游戏的用户界面设计面临着特殊的挑战,因为这一功能不仅会影响游戏的可玩性,还可以用于强化学习或建立概念之间的联系。然而,执行高级的游戏内部互动可能是个问题,因为定义输入模式、动作和事件的技术范围很广,游戏设计师需要考虑这些。在这篇工作论文中,我们提出了一种简化教育游戏开发的方法,即超越传统的鼠标和键盘交互,并在相同的游戏原理中提供其他交互选择。我们的建议是基于整合游戏设计模型和管理异构设备的ubicomp交互工具包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Interaction Possibilities in Educational Games: A Working Proposal
The design of the user interfaces for educational games (EGs) poses specific challenges, as this feature does not only have an impact on the game playability but can also be used to reinforce learning or to establish associations between concepts. However, implementing advanced in-game interactions can be an issue due to the wide range of technologies for defining input modalities, actions and events that game designers need to consider. In this working paper, we propose an approach to ease the development of educational games that go one step beyond classical mouse and keyboard interaction and provide interaction alternatives within the same game rationale. Our proposal is based on the integration of a game design model and an ubicomp interaction toolkit that manages heterogeneous devices.
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