繁忙的beeway:一款用于测试人类自动化导航协作的游戏

Torin Adamson, Meeko Oishi, H. Chiang, Lydia Tapia
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引用次数: 3

摘要

本研究介绍了Busy Beeway,这是一个移动游戏平台,用于研究动态环境中的人类自动化协作。在《Busy Beeway》中,用户与自动化系统合作,避开随机移动的障碍物,并在难度不断增加的游戏关卡中达到一系列目标。我们的动机是在随机、动态环境中需要可靠的导航辅助设备,这与自动驾驶车辆、无人机、水下和水面车辆以及其他应用高度相关。所提出的手机游戏平台与自主系统的特定算法无关,可用于评估完全自主系统和人在循环系统,并且易于部署,用于大型远程用户研究。这最后一个因素是严格研究导航设备中人为因素的关键。通过一个小型的32个用户研究,我们评估了关于协作和完全自主导航的相对功效的初步发现,成功率与用户对自动化的习得信任之间的关系(通过实验前和实验后的调查收集),以及对错误的容忍度(由自动化和用户做出的决定)。本研究验证了繁忙Beeway作为人-自动化协同研究平台的可行性,并为未来在困难环境下的人工辅助规划研究提出了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Busy beeway: a game for testing human-automation collaboration for navigation
This study presents Busy Beeway, a mobile game platform to investigate human-automation collaboration in dynamic environments. In Busy Beeway, users collaborate with automation to evade stochastically moving obstacles and reach a series of goals, in game levels of increasing difficulty. We are motivated by the need for reliable navigation aids in stochastic, dynamic environments, which are highly relevant for self-driving vehicles, UAVs, underwater and surface vehicles, and other applications. The proposed mobile game platform is agnostic to the particular algorithm underlying the autonomous system, can be used to evaluate both fully autonomous as well as human-in-the-loop systems, and is easily deployable, for large, remote user studies. This last element is key for rigorous study of human factors in navigation aids. Through a small 32--user study, we evaluate preliminary findings regarding the relative efficacy of collaborative and fully autonomous navigation, the relationship between success rate and users' learned trust in the automation (gathered via pre- and post-experiment surveys), and tolerance to error (for decisions made by the automation and by the user). This study validates the feasibility of Busy Beeway as a platform for human subject studies on human-automation collaboration, and suggests directions for future research in human-aided planning in difficult environments.
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