基于Gobak Sodor的神经学学习游戏在智障儿童品格教育中的优化

Ulama Kebumen, Jurnal Moderasi Olahraga, Ida Ayu, Dian Pramantik, Sekolah Luar Biasa
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引用次数: 9

摘要

本文旨在探索传统围棋神经学学习游戏活动在中等智力障碍(ATG)儿童品格教育中的优化效果。就问题而言,大多数学校没有关于品格教育的政策和管理,大多数学校没有支持实施品格教育的环境,大多数教师没有良好的品格教育知识和态度,大多数教师没有良好的能力,大多数学校没有使用适合儿童的课程和教师没有使用适合儿童的评估。而社会上大多数人并没有支持品格教育的进程。本文的写作目的是找出传统的“五子棋”神经学学习游戏活动作为儿童ATG品格教育的优化。本文的写作方法是对国内外数据库中的非系统文献进行研究。基于之前相关的思维框架、图式和研究的概念,可以得出基于神经科学学习的传统“五子棋”游戏活动作为儿童性格教育将有优化的结论。通过传统游戏中的神经科学学习和轻障儿童性格教育的协同作用,可以实现适应性体育学习的优化。这些机制的适应结果能够减少轻障儿童在认知领域、实践领域和社会领域的障碍。关键词:性格,神经学学习,传统游戏,ATG
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimization of Gobak Sodor Based Neuroscience Learning Game as Character Education in Intellectual Disabilities
The purpose of writing this article is to find out the optimization of traditional gobak sodor neuroscience learning-based game activities as character education in intellectual disability with grade medium (ATG). Referring to the problems, most schools do not have policies and administrations regarding character education, most schools that have an environment that supports the implementation of character education, most teachers do not have good knowledge and attitude in character education, most teachers do not have good competence, most schools have used the curriculum and most teachers have not used assessments that are suitable for children.  Character education and most of the community has not supported the course of character education. The purpose of writing this article is to find out the optimization of traditional "gobak sodor" neuroscience learning-based game activities as character education in children ATG. The method used in writing this article is the study of non-systematic literature from national & international database. Based on the concept of a previous relevant frame of mind, schema, and research, it can be concluded that there will be optimization of traditional "gobak sodor" game activities based on neuroscience learning as character education in children. Optimization of adaptive physical education learning can occur through synergistic contributions through neuroscience learning in traditional games and character education of lightly impaired children. The results of adaptation of these mechanisms are able to reduce the barriers of cognitive domains, practice domains, and social domains of lightly impaired children. Keywords: character, neuroscience learning, traditional games, ATG
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