在一个小时的代码中评估ProDirect操作

Quan Do, Kiersten Campbell, Emmie Hine, Dzung X. Pham, Alex S. Taylor, I. Howley, Daniel W. Barowy
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引用次数: 2

摘要

我们研究了用ProDirect操作来增强传统的编码环境是否能改善一些学习措施。ProDirect操作是一种新颖的用户交互模型,它提供了代码和输出之间的双向链接。用户不再抽象地推理程序可能产生的输出,而是直接操作输出(例如,使用键盘和鼠标)。然后更新程序文本以反映更改。我们报告了使用ProDirect操作环境与标准开发环境对一百多名中学生学习的影响。为了进行这项研究,我们构建了SWELL,这是一种具有ProDirect操作功能的编程语言。我们得出的结论是,在一小时代码课程的背景下,ProDirect操作并没有提供显着的优势。我们还对学生与SWELL互动的方式进行了一些观察,这可能会为这个年龄组的未来语言设计提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating ProDirect manipulation in hour of code
We examine whether augmenting traditional coding environments with ProDirect manipulation improves several learning measures. ProDirect manipulation is a novel user interaction model that provides a bidirectional link between code and outputs. Instead of reasoning abstractly about the output a program might produce, users instead directly manipulate outputs (e.g., using a keyboard and mouse). Program text is then updated to reflect the change. We report the effects on learning using a ProDirect manipulation environment versus a standard development environment for more than one hundred middle school students. To conduct the study, we built SWELL, a programming language with ProDirect manipulation features. We conclude that within the context of an Hour-of-Code course, ProDirect manipulation does not offer a significant advantage. We also make several observations regarding the way students interact with SWELL, which may inform future language design for this age group.
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