非交替演员游戏:没有交替演员的游戏语义

G. Dai, Yong Wang
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引用次数: 1

摘要

基于ActorGames将游戏语义引入actor的工作,我们在ActorGames中删除了对actor接收到的消息进行即时确认的假设。这使得ActorGames可以在没有交替的情况下进行游戏,并引入了一种称为非交替ActorGames的新游戏语义。通过一个经典集群计算(CCC)的实例,分析了参与者之间的并发消息,并介绍了非交替ActorGame策略、非交替ActorGame的组成、非交替ActorGame类别以及与并发博弈的关系。非交替ActorGame策略、非交替ActorGame的构成、非交替ActorGame的类别以及与并发博弈的关系都具有较好的性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Non-Alternating ActorGame: Game semantics for actors without alternation
Based on the works of ActorGames which introduce game semantics into actors, we remove the assumption of an immediate acknowledgement to a received message for an actor in ActorGames. This makes ActorGames play without alternation and a new kind of game semantics called Non-Alternating ActorGames are introduced. Through an example of classical cluster computing called CCC and implemented by actors, we analyze the concurrent messages among actors and introduce the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games. Both the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games have good properties.
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