{"title":"非交替演员游戏:没有交替演员的游戏语义","authors":"G. Dai, Yong Wang","doi":"10.1109/ICINFA.2013.6720357","DOIUrl":null,"url":null,"abstract":"Based on the works of ActorGames which introduce game semantics into actors, we remove the assumption of an immediate acknowledgement to a received message for an actor in ActorGames. This makes ActorGames play without alternation and a new kind of game semantics called Non-Alternating ActorGames are introduced. Through an example of classical cluster computing called CCC and implemented by actors, we analyze the concurrent messages among actors and introduce the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games. Both the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games have good properties.","PeriodicalId":250844,"journal":{"name":"2013 IEEE International Conference on Information and Automation (ICIA)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Non-Alternating ActorGame: Game semantics for actors without alternation\",\"authors\":\"G. Dai, Yong Wang\",\"doi\":\"10.1109/ICINFA.2013.6720357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the works of ActorGames which introduce game semantics into actors, we remove the assumption of an immediate acknowledgement to a received message for an actor in ActorGames. This makes ActorGames play without alternation and a new kind of game semantics called Non-Alternating ActorGames are introduced. Through an example of classical cluster computing called CCC and implemented by actors, we analyze the concurrent messages among actors and introduce the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games. Both the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games have good properties.\",\"PeriodicalId\":250844,\"journal\":{\"name\":\"2013 IEEE International Conference on Information and Automation (ICIA)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Conference on Information and Automation (ICIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICINFA.2013.6720357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Information and Automation (ICIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICINFA.2013.6720357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Non-Alternating ActorGame: Game semantics for actors without alternation
Based on the works of ActorGames which introduce game semantics into actors, we remove the assumption of an immediate acknowledgement to a received message for an actor in ActorGames. This makes ActorGames play without alternation and a new kind of game semantics called Non-Alternating ActorGames are introduced. Through an example of classical cluster computing called CCC and implemented by actors, we analyze the concurrent messages among actors and introduce the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games. Both the Non-Alternating ActorGame strategy, composition of Non-Alternating ActorGames, the Non-Alternating ActorGame category and relation to concurrent games have good properties.