控制一下!基于控制器的VR系统的可变抓地力介绍

Michael Bonfert, R. Porzel, R. Malaka
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引用次数: 6

摘要

我们提出了一种促进虚拟现实中物体交互的可调节抓地力的方法。它使用户能够使用传统控制器以松散和牢固的握力处理对象。在一项定性的初步研究中,确定并评估了关键设计特性。将两种改进的变握把交互设计与不变握把交互设计进行了定量比较。用户在所有交互模式下执行放置操作。测试了性能、紧抓、任务负荷和可用性。虽然使用可变握把的操作时间略有增加,但可用性得分明显较高。在定位精度方面没有测量到实质性差异。结果得出的结论是,根据任务、目标和用户偏好,可变握持可能是有用的,可以提高现实性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Get a Grip! Introducing Variable Grip for Controller-Based VR Systems
We propose an approach to facilitate adjustable grip for object interaction in virtual reality. It enables the user to handle objects with loose and firm grip using conventional controllers. Pivotal design properties were identified and evaluated in a qualitative pilot study. Two revised interaction designs with variable grip were compared to the status quo of invariable grip in a quantitative study. The users performed placing actions with all interaction modes. Performance, clutching, task load, and usability were measured. While the handling time increased slightly using variable grip, the usability score was significantly higher. No substantial differences were measured in positioning accuracy. The results lead to the conclusion that variable grip can be useful and improve realism depending on tasks, goals, and user preference.
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